ENDLESS TWIST

A critical autoethnographic approach to the current state of urban development

FARZAD GOLGHASEMI

intro ❯❯

Wayfinding
and
Getting Lost

From our earliest moments we are taught to begin each endeavor, including grieving, with an aim, a project, a plan. What we don’t teach ourselves, or others, is how easily these aims, projects, and plans can change, can evaporate, can create a suddenly present absence. How easily we are frustrated, felled. How we are suddenly exhausted but do not know why.

—Holman Jones, Living Bodies of Thought 1

In my new city, I used Google Maps to find my way. To find new routes to reach the school, work—if lucky to find one—and home. The more I was getting to know about that city, the fewer attractions I found in it. It contained repetitive commutes and offerings of spaces that I needed to spend money which was in scarcity. As the pile of new coffee shops, restaurants, boutiques, and local businesses was coming on my way, I started to question Google's agency—hence the ones associated with algorithms and tech monopolies. While passing through iterated look-alike structures, streets, spaces, and people, I got to think about the planner's agency. I started to examine how I moved my body and what I felt after spending a while with a companion who grew up in that city. A person who knew every corner of that terrain before those corporations and their sensors. I noticed that there are tens of different ways to reach destinations while experiencing the familiar feeling of getting lost. I questioned the necessity and urgency of arriving home, work, and/or other spaces that I took their functions for granted.

I also questioned my own agency as a person who studied architecture and designed spaces for others in the past, and a stranger wanderer who is in the process of wayfinding in the present. A former architectural agency that repeatedly neglected the bodies, memories, and senses of the ones who would live in the designed spaces that I, the architect imagined.2 And, a current way that involves personal memories evoked by the Neoliberalist urban renewal and architecture of my new city in transformation.3

Modernist design at large has housed the intellect and the eye, but it has left the body and the other senses, as well as our memories, imaginations and dreams, homeless.

—Pallasmaa, The Eyes of the Skin

The following is a narration that reflects my own memories within the built environments I've been living in, through my own wayfinding and disorientations. I intend to read the transient nature of the cities I lived in, in conjunction with their spatial productions. I intend to have a critical perspective towards social and political issues within the promised spaces—of the future—through my own psycho-somatic experiences that are not specific to my case, yet for generations that for the hope of a better life have been deciding to migrate to the "west". From the Middle East to the Near East and from there to Europe. A transformation that involved education and practices related to architecture and designing new homes and offices—with a longing for similar spaces for self—to digital media and technology-adjacent studies. All lining up to fulfill the desires that are there to be questioned and cheered now and then. The temporality and transformation of this area remind me of my own. From handmade sketches to hand-typed scripts. And this part of my new city—with a long maritime and colonialist history—from storage houses to tech companies. From houses dedicated to harbor workers to cubic and repeating square-shaped buildings that pop up everywhere on this planet.

Within the direction of the late capitalist agencies of human and and more than human actors, it is relevant to compare the co-called notions local and global. While local is related to corporeal proximity, intimacy, slowness, and relational multi-sensorial connections, global is craving for speed, precision, convenience, interest rate, and marketing. Conglomerates such as Google use local resources in its way for their own sake. They use notions such as maps and mapping to establish local dependencies, and eventually financial dominance.4 The same is with local construction companies and urban development industries as a part global free-market constitution, appropriating water and land for marketing the spaces they construct. In this feedback loop of spatial appropriation, Google Maps services incorporate the absence of bodies and places while accumulating data regarding our cities and their existence. It is just a matter of perspective, how to extract that data, and how to read and narrate it. Is it possible to use it against its constitution?5

Anyhow, it is inevitable to ignore the effects of neoliberalist structures and power relations on my surroundings which reflects on the local economy of growth. In Google's case, this operates through offering free services and products to manyfold of users whether startups or novice programmers such as myself. Interestingly enough, another local reflection is the peculiar entanglement of the tech industry and urban development reinforcing normative structures for the sake of profitability. After all, the Gig Economy needs new offices, workers, gyms, shops, restaurants, balconies, and houses. And in my new city, there is no better location than the old, retired harbor area to achieve those.

Let's renew and rebrand it!




Head West ❯❯
along the repository

800 Kilometers away from where I grew up, once a young award-winning professor advised me to keep moving toward the West. He wondered what kept me there! "just keep moving on..." While the question of "how much West" stayed unanswered, once again education seemed to be the best way to do so. Now, I am here, thousands of kilometers away from where I used to call home, realizing that to find my way I need to get lost. I need to orient myself through this artificial inhabitance. Since following its alluring directions took me further away, perhaps I should turn the other ways.

Ahead1 stands this 406-meter-long brick structure constructed over a hundred years ago as a container for colonial goods arriving from overseas.2 At the present time, along with a public school, it contains several other commercial spaces.3 Not profit-oriented entirely though, it is one of the first buildings to get re-inhabited after a long retirement period, on account of its encompassing harbor.4 Compelled to wear the captain suit of the new urban regeneration ship.5

The Purifier

Walking down towards the vanishing point an architecture firm comes into view.6 There must be a handful of them around. Offices that are hand in hand with urban developers who desire "spacious, barrier-free condominiums that leave nothing to be desired for their future residents. High ceilings, floor-to-ceiling windows, and modern equipment to ensure, you immediately feel at home."7

Offices that to satisfy the master's desires should utilize digital tools.8 Three-dimensional software that ensure abstract geometries within the limited Cartesian coordinates, ending up with analogic forms and hierarchies. A homogenizer and purifier that makes the windows, doors, stairs, walls, desks, people, animals, work, sport, food, and feelings look the same, become the same.

Architectural 3D visualization regarding the Kellogg's area Überseestadt /Überseeinsel (lowermost), and various projects of a major real estate entrepreneur (opposite and below) in Bremen.
jg-render
© Justus Grosse GmbH
jg-render
© Justus Grosse GmbH
jg-render
© Justus Grosse GmbH
kelloggs-render
© Überseeinsel GmbH

The Master Mind

Moving on toward the horizon, a museum manifests itself.9 Seemingly devoted to this old harbor, it narrates the past proudly. A history of several shipyards and traffic. It speaks of cotton and coffee with no signs of modesty on its constitutional greed.10 A history of constructions and watercourses. Fancying the paradise somewhere else out there, it glorifies an extinct maritime phantasm. It renders the tale of a city striving to become a portal, by washing out a world of sand from its river's banks.11

©Kulturhaus-Walle
© Kulturhaus Walle
Photograph by Hans Brockmöller, part of the photographer's collection regarding the ports of Bremen taken 1945 – 1974.
Weser by C.A. Heineken
The sandy Weser full of shallows. From a map of Bremen and its river Weser in 1805 by C.A. Heineken.

The institution is intertwined with an entity dedicated to inform the public regarding the new constructions. About transforming the past into the future, and perhaps the future into the past.12 The information flows through a gigantic illuminated model, commercial development plans, and postcards, depicting the area under the capitalist siege.13

©Hafenmuseum
© Daniela-Buchholz/Hafenmuseum
Image depicting a thoughtful young photo model representing a generation obtained from Hafenmuseum webpage.

Below, Photograph of a part of the gigantic model (located at Infocenter) mapping the Überseestadt Masterplan.
infocenter-golghasemi

The profit-oriented agenda of this constellation obeys the master's master plan.14 An apparatus that blends the local with global models of growth.15 A dynamic long-term document that provides concepts for the future, appropriating the past in collaboration with a museum. The master with a plan is the private owner of the city, flying high over the terrain and parceling land and water. He has the upper hand over the architects, ordering them to visualize future perspectives for the postcards, establishing a weird association of non-existence and visited, between old, new, use, and re-use.

Selected postcards obtained form Hafenmuseum Bremen. The handouts are created in the context of the urban renewal project and city marketing agenda. The contents are mixture of photography from various old and new buildings from Überseestadt as well as architectural visualizations of the imagined futures.
uberseestadt-postcard
uberseestadt-postcard
uberseestadt-postcard

This immense texturology spread out before one's eyes is nothing but a representation, an optical artifact. It is analogue of the facsimile procedure, through a projection that is a way of keeping aloof by the space planner urbanist, city planner [and architect] or cartographer. The panorama city is a "theoretical", (thus visual) simulacrum, in short a picture, whose condition of possibility is an oblivion (unconsciousness) and a misunderstanding of practices.

—De Certeau, Walking in the City 16

This way makes it more vivid that these agencies and collaborations between designers, architects, journalists, planners, and politicians, are in favor of private ownerships and aristocratic businesses, that have been twisting through a variety of spectacles, adding up value, to what they hold.17

Selected images from Hafenmuseum Bremen website with advertising purposes regarding the private museum's collection that concerns itself with history of cotton trade in Bremen ports.
©Hafenmuseum
© Daniela-Buchholz/Hafenmuseum
©Hafenmuseum
© Daniela-Buchholz/Hafenmuseum
©Hafenmuseum
© Daniela-Buchholz/Hafenmuseum

A way that passes through construction sites—for material and immaterial, cities and ports, software and topology—equipped with technologies since 50s and 60s that have been developing under favor of industries and economical agenda of their times. In this terms, it is possible to follow a shift from techno-futuristic modern ideologies (modernist architecture and productions) to a Neoliberalist drive for the contemporary constructions with an specific taste (aesthetics). Constructions that give priority to private ownership and a profitability that uses self-image and appropriates already expired technologies and narratives to establish more power and profit in the name of reuse, or culture, or user-friendly, or Apple, or postmodern architecture, or algorithmic design.



Turn Right ❯❯
into the nowness

Topological Space

The spectacle mutates itself through production of spaces, constructing and re-constructing spectacular again and again in an endless twist. A wicked process that brands fresh products, the same as neighboring ancients with small alteration of attaching the letter "A",1 that represents a present "haunted by the ghosts of lost futures".2 The construction as a recipe to fix a future that is already expired. An era that seemingly dwells through renderings. It's not so hard to feel the desperate effort of the fabric to look alike architect's deceptious imagination.

A fabrication that not only animates the ideals on a surface, but incorporates a manifold of material and labor. An excavation that reveals a topological space under continuous deformations; stretching, twisting, crumpling, and bending land, and water. Water becomes the captive of the master's plan, committed to distract and entertain spectators, from the temporality of the transformation. A muddy water indeed, that not only blurs the liminality of the space, but also makes it possible for the opportunist to fish in.

Construction Site

Committed to formal repetition and patterns of living, the flowchart replaced the missing language of modern architecture that recursively appeared as program to Summerson.3 Consequently, Computer-Aided Design or CAD software as a reproductive tool for the flowchart—by courtesy of progress in computer science and algorithmic ramifications—outgrew the boundaries of non-specialist comprehension and offered various interfaces for architects to design and think with. In this context, hiding its syntactic architecture from the designers, CAD and modeling software lay out a wide range of tools for architectural practitioners to construct within a three-dimensional space. A maker and world-maker, modifier and modified dualistic space that subjects the architecture to the architect through an algorithmic reductivism. Is it possible to detoxicate from this contagious dualism? To exercise an emancipatory perspective, we might evaluate this dualistic space through two sets of spatial notions; surface operation and navigation.

Wide use of 3D modeling software in architecture due to their specific algorithm and economic model entails a specific situatedness that can be traced back in the built environment through many spaces that we design as architects. Since their introduction in the 1960s, CAD Software have been developing into agents creating and modifying curves and surfaces that are not for mere representations, but providing a set of information for constructing material bodies. An ecosystem rooted in modern technological achievement of aircraft and automotive industries in the field of three-dimensional surface construction.4

The invention of CAD is attributed to the French engineer Pierre Bezier who conducted a mathematical work regarding parametric curves and surface based on Bernstein polynomial during late sixties (UNISURF),5 and an earlier software with a graphical interface for drafting (SKETCHPAD) introduced by Ivan Sutherland at MIT as the ancestors of modern CAD software.6 It is important to mention that the initial intention of such software was not to help the designer to think and imagine with, but precisely reproduce drawings that were necessary for machine communication hence fabrication and construction.7

Nevertheless, after so many years of a shared agency, it is impossible to detach the algorithmically engendered modes of imagination from the minds and the hands of designers. Then again, three-dimensional modeling software have been administrating construction sites for the ones who dreamed of building what they imagine. An imagination that is entangled with the methods of surface construction and spatial navigation that a particular software is offering. The same is with my own experiences with SketchUp as the sprawling software of the years I studies and practices architecture and urban design for about a decade in Turkey from 2009 to 2018. I grew up with it while witnessing its expansion from a naive enterprise to a contagious patent. With it, I stayed up all night, dreamed, inhaled, swallowed, had dreams, and got lost in details.

As SketchUp was getting more popular, the architectural designs produced in schools, the ones which were winning prizes in competitions, and even proposed by many practicing architects were becoming as plain, simplistic, rudimentary cubic forms as the software could do the best. All isomorphism of a space that one may call as SketchUp architecture. An architectural homotopy, resulting from its simplistic functions and effortless constructions methodologies. It is somewhat hard to ignore the reductivism bursting out from every corner of its patented invention registered by its far-sighted patron Google.8

Under the name of "intuition" this benefit-oriented document made an analogy between sketching with pen and paper to three-dimensional modeling.9 Is it possible to simply compare the flat surface of a paper and pen with its specific sensory dynamics to a mathematical three-dimensional representational space with topological aspects to it such as faces and vertices? Another reduction was related to the knowledge once necessary for the human that constructed the algorithm in the first place. A continuous transformation from the former scientist to the later "non-technical user".10 A reduction that by praising "non-precise modifications" positioned engineers and architects at the center of the user-centered spectrum, subjecting them to conceptualize, model, hence build rapidly. An intended product of the protected invention that manifested itself precisely in the rapid constructions of building blocks back then in Turkey.11

As a software, SketchUp does not only inherit a soft regime by favor of topological space that incorporates surface operations and navigation,12 but also an interrelated hard regime that operates in specific geographic locations more rigorously.13 In countries such as Turkey, where I studied and practiced architecture, neoliberalist urban development is hand in hand with rapid constructions, shorter design periods, and brutal enforcement of urban renewal. A software such as SketchUp with its lower costs of acquiring and operating becomes the golden preference of modeling software within the conventional drafting ecosystem.14 It produces the most efficient result in kitschy renderings of mediocre architecture of repetition. Here is the aesthetical regime of this software as product of an imprudent dependency, backed by algorithmic addiction (through reductivism construction) and the patent economy.15

But how does this soft regime of SketchUp function as an apparatus that resonates from myself to the other architects of my generation, from urban transformation to production of space, and from ubiquitous architecture to material and labor? A regime that operates through continues functions that reduces the space of world-making to a dualism of world and world-maker. A reduction that hinders designer from an inference that he might be a product of an economic regime that constitutes the software in the first place. That such a model and its agency is not shared with the architect but mimicked. To understand those functions and their effects, we might investigate their containing topology by virtue of surface operations and navigation.

Surface operations

Unlike a 3D model that is static, modeling is a process that involves temporality and methodology, thus thinking. Particularly, where modeling process operates through topological operations that translates into creating and modifying surfaces in a three-dimensional space, the designer may encounter a particular situatedness that entails an illusion of physical materiality. Considering proliferation of this illusion backed by a pure dualistic fantasy of full control over the object, it becomes crucial to understand what kind of abstractions take place in the process of creating and modifying objects. Objects that are composed of flat polygonal faces, edges, and vertices [rendering surfaces].

Pencil and paper > drawing > drawing aids > closed polygon > Push/Pull

Similar to effortless multiplications, a reductive translations between material and immaterial,16 deteriorates that illusion and it entangled dualism. In the name of intuition, SketchUp oversimplifies this translation through mundane analogies borrowed from material space. A pencil icon for the line tool by which after drawing (simply create line with start and end points) one may use an eraser to delete. What happened to the stroke of a pencil and adherences of its core material on a paper? What about the uneven and broken scribbles by the agency of the hand and its frictional movement on the paper? Nevertheless, SketchUp's pencil can only "draw" straight lines.

Lines that in SketchUp's rudimentary space in the name of "drawing aids" are being forced to get parallel to some "invented" color-coded axis.17 A situation that unveils the software's desperation in escaping from mathematical notions such as Cartesian coordinate system and its abstractions (X,Y,Z). Quick fix: appropriating red, green and blue as a hideout in the name of low-precision conceptual tool. How can a so-called CAD software praise non-precision where every vertex of its lines and faces (objects) has a precise spatial location (coordinates)? Just by assigning a pencil icon to its line tool? A tool that is obliged to construct (calculate) any lines with a start and an end point.

Denial of NURBs while oversimplifying polygonal/mesh modeling

When it comes to Freehand drawing or even curves such as circles or arcs, SketchUp discloses its reductivist exploitation. As it refuses to employ Bézier curves (splines) and surfaces based on control points,18 the existence (hence construction) of the objects shrinks to polygonal chains (composed of straight line segments) and polygonal planar surfaces.19 This rejection of calculability hence complexity, in spite of computation possibilities, results in a denial of possible constructable spaces. A denial that reduces a manifold of already existing CAD modifiers such as extrusion and offset to a single tool so called Push/Pull.20 A modifier that only works with a limited planar surface and its extrusion only towards its normals. Assigning a box and an arrow on top as its icon, this allegorically named tool precisely represents the software's agenda in sustaining cubic volumes over physical bodies, hence surface over territory.

Another technique that SketchUp conducts which reinforces forementioned dualistic space of world-maker and world, concerns the notion of navigation. This is precisely connected to the software's choice in offering a single viewport over conventional 4-view mode that has roots in orthographic projection and descriptive geometry. CAD's multi-viewport--usually Axonometric and Multiview (e.g. top, front, side)--was the modernist extension of Multiview orthographic projection which played a crucial in architecture and engineering hence constructability of objects and spaces.

Eliminating the possibility of viewing and analyzing objects from different angles, from the programming point of view means to have a single camera. This fits well in SketchUp's case of reducing the architect to a single non-technical user with a primary perspective camera. A camera operates as an apparatus for the contemporary revival of Western anthropocentric representation.21 A camera that constitutes an specific situatedness in SketchUp's dualistic space for us architect to navigate inside our constructions. A seductive self-centered process indeed, that by sustaining the user within the boundaries of its surface operations, it hinders the possibilities of many other worlds.



outro ❯❯

Non–orientable surface

The metaphysical scandal of capital brings us to the border question of agency of immaterial and inanimate: [...] the way that "we" "ourselves" are caught up in the rhythms, pulsions and patternings of non-human forces. There is no inside except as a folding of the outside; the mirror cracks, I am an other, and I always was.

—Fisher, The weird and the eerie 1

In the first year of architecture education, we were supposed to design a structure on a Mobius strip for an android. The android would continuously run on the surface and the structure would guarantee the automaton to receive sunlight all the time. There are many questions that we should have asked the professors, yet we obeyed to design what was asked. Why design for an android? Where are the other androids? Why is a human asked to design an architecture of a non-human? What happened to the other humans? Who could possibly ask an architect to design such a space for an entity with no agency? Or wait, maybe the android could build its own space to inhabit.

The relationship between the agents was not defined at all. The scenario was charged with obscurities, yet the task was striving to present itself as clearly as possible, obliging us to perform and calling us to compete.2 On top of the shock and the eerie encountering such an assignment, the new topological concept of Mobius strip was brough up. Mobius strip is a non-orientable surface that with a 180 degrees twist on its body results in an infinite loop.3 The enclosure makes it possible not only to dismantle the notions of inside and outside but also back, and forward, and up, or left, or right, and down, or back.



This area is like that assignment, with many unanswered questions and ambiguities. To drift here is like to move self in one direction and experience it all at once as everything repeats and doubles itself. The time passes and the ground moves under my feet. While inside becomes outside, outside become inside.5 The space loses its identity as it could be everywhere, and the agency of the maker, designer, owner, and user emulates and fades away.



Annex

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Image Credits

cover. Screen captures from website endlesstwist.xyz. The interactive and curated website is part of this research that is constructed/programmed by text, 3D models, and audio/visual media.

p. 18 © Überseeinsel GmbH. Three-dimentional visualization regarding the Kellogg's area in Bremen Überseestadt. Artists unknown. See "Eine Insel mit… Rahmenplanung der Überseeinsel. 2019/2020" Hafenmuseum Bremen, https://hafenmuseum-bremen.de/portfolio-item/eine-insel-mit-rahmenplanung-der-ueberseeinsel-30-november-2019-bis-2-februar-2020/ Accessed 13.11.2023.

p. 19 © Justus Grosse GmbH. Three-dimentional visualizations regarding various projects from the company Justus Grosee obtained from related websites. Artists unknown.

p. 21 Above © Kulturhaus Walle. Photograph by Hans Brockmöller, part of the artist's photography of the ports of Bremen from 1945-1974. See "Der Artist. Hans Brockmöller, Fotografie, 2021" Hafenmuseum Bremen, https://hafenmuseum-bremen.de/portfolio-item/der-artist-hans-brockmoeller-17-juli-bis-17-oktober-2021/ Accessed 13.11.2023.

p. 21 Below The sandy Weser full of shallows. From a map of Bremen and its river Weser by C.A. Heineken, See "Weser von Oslebshausen bis Mohrlosenkirchen (1805)", Häfen (Bremen) https://de.wikipedia.org/wiki/Häfen_(Bremen) Accessed 06.11.2023.

p. 22 © Daniela-Buchholz/Hafenmuseum Bremen. Photo depicting a thoughtful young photo model representing a generation. Imaged obtained from Inforcenter's page. See "Infocenter Überseestadt" Hafenmuseum Bremen, https://hafenmuseum-bremen.de/infocenter-ueberseestadt/ Accessed 13.11.2023.

p. 23 Photograph of a part of the Überseestadt Masterplan's gigantic model located at Infocenter. Photo taken Farzad Golghasemi in January 2022.

p. 24 Selected photos of the postcard obtained by the author at Hafenmuseum Bremen. The handouts are created by the company responsible for the urban renewal project and Bremen's marketing agenda (WFB Wirtschaftsförderung Bremen GmbH). The contents are mixture of photography from various old and new buildings from Überseestadt as well as architectural visualizations of the imagined futures

p. 25 © Daniela-Buchholz/Hafenmuseum Bremen. Selected images from Hafenmuseum Bremen website for advertising purposes regarding the private museum's collection that concerns itself with history of cotton trade in Bremen ports. As the individulas are repeating in other photos with various happy and curious postures, it is probable that they are posed as as photo models.

Acknowledgements

I would like to thank the following people for their valuable support and input for this research and production of this work:

Gabriela Valdespino · Prof. Dr. Andrea Sick · Prof. Dennis Paul · Abd Tammaa · Noëlle BuAbbud · Apo Teke · Guida Ribeiro · Lucas Kalmus · Victor Artiga Rodriguez · Prof. Natascha Sadr Haghighian · Markus Walthert · Saba Innab · Prof. Asli Serbest · Jukka Boehm · Peira collective (Tender Absence) · Schwankhalle · Prof. Ralf Baecker · Neus Ledesma Vidal · Thealit F.K.L. · Aurora Kellermann · Farkhondeh Ardabili · Nader Golghasemi